In versus mode, you try to outlast your opponent against endless waves of monsters. It’s particularly hard to merge enough times to get a high level version of that character, but the power boost is worth it. It’s easy to activate his ability at the start, but later down the line, I have to strategically place my units so I can continue to merge and level up. There’s a limited number of spaces, so summoning more units to merge is difficult when one unit takes up all the spaces surrounding it. He can’t have any other units in the surrounding squares. I have a unit that becomes stronger when he’s placed by himself. This adds a new layer of strategy to the game, especially when you consider the special abilities of your units. So I can mix two lava golems together, but if Icing is the next character in my queue, I’m going to summon a level two Icing. The unit type is determined by whatever is next in your queue. This unit might not be a lava golem though. For example, if I have two first level lava golems, I can combine them together to get a level two unit. You can merge units that are the same type and level together. What makes this interesting is the merging mechanic. Instead, the summoning cost starts at ten and increases by ten for each unit you summon. So you don’t have to worry about getting stuck on an expensive unit you can’t summon. The type of unit does not change its cost either. Instead, your units come in a randomized queue. You don’t get to choose which characters you place. The big difference is how you place your units. You place your characters on the map to defend against hordes of monsters. The title overall plays like a typical tower defense game. Both mechanics work together well, but the game also has a few setbacks with resource grinding. Guardian Chronicle, a tower defense strategy game developed by LINE Games, combines tower defense and merging mechanics to create a complex strategy game.
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